40 posts tagged “cnet”
Apple stomps bugs with iPhone 2.1 software release
Apple has released version 2.1 of its iPhone software, promising a wealth of bug fixes for a pioneering device that suffered a number of problems.
Chief Executive Steve Jobs had promised the iPhone update in a speech Tuesday during a launch event for next-generation iPod music players, saying, "This is a big update, and it fixes lots of bugs."

The company's software update page shows just how big:
- Decrease in call setup failures and dropped calls
- Significantly better battery life for most users
- Dramatically reduced time to back up to iTunes
- Improved e-mail reliability, notably fetching e-mail from POP and Exchange accounts
- Faster installation of third-party applications
- Fixed bugs causing hangs and crashes for users with lots of third-party applications
- Improved performance in text messaging
- Faster loading and searching of contacts
- Improved accuracy of the 3G signal strength display
- Repeat alert up to two additional times for incoming text messages
- Option to wipe data after 10 failed passcode attempts
- Genius playlist creation
The page also instructs iPhone users to use the latest version of iTunes to perform the update. So beware, Windows Vista users.
The iPhone 3G has generally won acclaim for its design and the
range of third-party applications that now can run on the device,
though some miss features such as copy-and-paste and voice-command
dialing. However, network connectivity troubles and other issues have tarnished the iPhone 3G's debut.
http://news.cnet.com/8301-13579_3-10040273-37.html?part=rss&subj=news&tag=2547-1_3-0-20
VoIP comes to iPhone, gingerly
Soon enough, you will be able to voice chat using instant messenger on an iPhone.
(Credit: Dong Ngo/CNET Networks)Global IP Solutions (GIPS), a company well recognized for its media-processing expertise in IP communications, announced on Monday, August 11, its SDK, which enables Voice over IP (VoIP) applications to be made for Apple's iPhone. This means that developers can now use GIPS' VoiceEngine Mobile, to create real-time VoIP applications, such as games, social networking applications, and, of course, applications for making calls to regular phone lines over the Internet. Soon enough, you will be able to use instant messenger to voice chat with friends on the iPhone, just like you've been doing on your computer for ages now.
Though this is exciting, indeed, GIPS VoiceEngine Mobile will only work with iPhone's Wi-Fi connection and will not take advantage of the new iPhone's 3G connection. This is because Apple has always blocked the use of VoIP on the carriers' data connection; and AT&T, understandably, wouldn't be too happy about supporting something that potentially costs them long distance phone business. We can only hope this will change in the future. For now, in my experience, AT&T's 3G coverage is still too patchy and unreliable to be a platform for VoIP calls, anyway.
Being the inventors of the popular iLBC codec standard (which got approved by IETF in late 2004 and is currently implemented in the iPhone), GIPS' decision today seems a natural move, considering the popularity of the iPhone. According to Apple, more than one million iPhone 3Gs were purchased over the launch weekend; and exactly one month later--today--you can still find people waiting in line outside some Apple stores for the device.
So far, GIPS claims that its voice engines have been downloaded and used more widely than any other voice engine worldwide. GIPS' voice engines enable consumers and businesses to enjoy affordable, high-quality, IP-based communications, even under adverse network conditions.
Video chat site TokBox gets $10 million

Video phone calls just haven't caught on like all those cinematic depictions of the future said they would--kind of like flying cars. But a bunch of investors led by Bain Capital Ventures still believe. They've pumped a $10 million Series B round into TokBox, a video chat and calling site based in San Francisco. Existing investor Sequoia Capital also participated.
TokBox launched less than a year ago but has been working hard, appointing Nick Triantos as CEO, releasing a light desktop application based on Adobe AIR, and building code to integrate its video chat into Facebook Chat.
"TokBox has an impressive and very loyal and energetic user base," Scott Friend, a partner at Bain Capital Ventures who will be joining the start-up's board of directors, said in a statement. "The company is executing well and its service offers consumers a variety of great features that strongly differentiate TokBox from competitors. We are excited to be investing with our partners at Seqouia in a company we believe has the potential to be the next 'big thing' in web communication."
Cool! Now I'm just holding my breath for the Valley moneymen to start realizing how much we need flying cars.
credit - http://news.cnet.com/8301-13577_3-10009774-36.html?part=rss&subj=news&tag=2547-1_3-0-20
The cloud is not a computer
My hat goes off to Preston Monroe, the developer of iCopy, an online service that adds cut and paste functionality to the iPhone's browser and e-mail apps. As you probably know, Apple's handheld computer bizarrely omits this feature.
iCopy is a clever hack that lets you select text or a link from a Web page and paste it into another page, or an e-mail. It gets around the lack of iPhone-native copy and paste by sending selected text to a temporary online repository when you "copy," and retrieving it when you "paste." In operation, it's a horrible kludge--it requires a lot of Web page switching and too many visits to the iCopy site to do a simple copy/paste operation. But the fact that Monroe figured out a way to make the Web a giant clipboard in the sky is pretty cool.
iCopy illustrates that while the Web can be employed to do a lot of things that we've formerly thought of as belonging solely in the domain of local computing, it doesn't mean we should do so.
I edit a blog about Web 2.0 apps. It's my job to push the vision of Web-based products and cloud-based resources. But even I realize that local processing has a place. I find it curious that many people I talk to think Microsoft's rumored Midori project, for instance, is a "cloud OS." While there's no question that an operating system written from the ground up today should use Internet resources in a more native fashion than most OSes do today, the change should be seen as one of degree, not replacement.
The Internet can be used to deliver apps and updates, for storage and backup, for social networking and person-to-person communications, and other functions. But for the moment and the near future, you need local processing to maintain speed and robustness of applications, and native graphics capability to present the interface. One of the reasons Web 2.0 apps can work well today is because today's browsers have deep user interface and graphics capabilities, and because they run on powerful local PCs. Many popular Web apps--like Google Docs and Microsoft Live Search Maps--rely on capabilities that were simply not present in PCs only a few years ago.
That's why I continue to refer to Web operating systems like G.ho.st as science fair projects. They're really cool, and they provide glimpses of the evolution of personal computing. Much of what we do on a PC today can be done over the Web. But a lot cannot, at least not well. To deliver the best experience--the best user interface, reliability, collaboration, and so on--smart developers don't force all their apps either onto the Web or the local PC. Today's architectures make distributing applications among platforms easier than ever. They even make it possible for apps to adapt to their environment and redistribute themselves depending on circumstance (see Google Gears). The really interesting upcoming apps and operating systems will not just be hybrid (online/offline), but adaptive.
Meanwhile, if you're interested in how copy and paste might work on the iPhone, check out Proximi's Magicpad, a text editing app that offers cut and paste controls. Proximi has also published video proposing a user interface for general cut and paste
on the iPhone. This is the work Apple should have done. Although for
all we know, the company has done it already, but in secret.
credit - http://news.cnet.com/8301-17939_109-10007275-2.html
Fitsync tracks, organizes workouts on your iPhone
If you're too cheap to pay for a personal trainer after dropping two or three hundred bucks on a new iPhone or iPod Touch, Fitsync might be just what you're looking for. This Web application will track and organize exercises, help you put together a solid workout, and log results with a tap or two.
Included are a slew of exercises you can browse through and stack together. There are also recommended workouts you can borrow from others. The application makes use of the iPhone's video-playing capabilities to provide demos of each exercise so you'll know what to do. Most of these are only a few seconds, so they'll load pretty fast, even on first-generation iPhones on a weak signal (which can be typical in most concrete-laden gyms).
As the name would suggest, Fitsync's iPhone app will sync up workout data from your phone to your Fitsync.com account. You can the see how far you're progressing with each muscle group or particular exercise, and even get recommendations for other exercises based on what you've done in the past.
Fitsync is free to try out for 15 days. After that, you've got to upgrade to the $4.95 monthly plan to retain access to the mobile version, though you'll still be able to enter your workout data through the less iPhone-friendly desktop iteration.

Fitsync lets you organize a workout, track it while you're excerising, and even check out demos of excerises--all in one place.
(Credit: CNET Networks)credit webware
You can have two App Stores on your iPhone when you jailbreak the latest iPhone firmware.

